Redshift Render Study: Exterior Scene Creation, Lighting & Texturing. I created all materials for the Car, Water Barrier, Fence & Ground. I Explored Subsurface Scattering, Procedural RS Workflow, HDRi Lighting, Grunge methods using Texture Maps and Procedural, Material Blending and Overall Render Optimization in Redshift / Cinema4D / Substance Designer.
Substance Designer: 3 Asphalt Variations, Grunge Maps, Multiple Rubbers & Leather.
Car Model: Szymon Kubicki
HDRi: HDRiHaven

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